Camera
Objects
0
Vertices
0
Triangles
0
Frametime
1.50 ms
x
Scene
Project
Settings
Camera
Scene
Background
None
Color
Texture
Equirect
Environment
None
Background
Fog
None
Linear
Exponential
Object
Geometry
Material
Type
UUID
New
Name
Position
Rotation
Scale
Fov
Left
Right
Top
Bottom
Near
Far
Intensity
Color
Ground Color
Distance
Angle
Penumbra
Decay
Shadow
cast
receive
Shadow Bias
Shadow Normal Bias
Shadow Radius
Visible
Frustum Cull
Render Order
User data
Type
UUID
New
Name
Vertices
Faces
Bounds
Show Vertex Normals
Slot
Type
LineBasicMaterial
LineDashedMaterial
MeshBasicMaterial
MeshDepthMaterial
MeshNormalMaterial
MeshLambertMaterial
MeshMatcapMaterial
MeshPhongMaterial
MeshToonMaterial
MeshStandardMaterial
MeshPhysicalMaterial
RawShaderMaterial
ShaderMaterial
ShadowMaterial
SpriteMaterial
UUID
New
Name
Program
Info
Vertex
fragment
Color
Roughness
Metalness
Emissive
Specular
Shininess
Clearcoat
Clearcoat Roughness
Vertex Colors
Vertex Tangents
Depth Packing
BasicDepthPacking
RGBADepthPacking
Skinning
Map
Matcap
Alpha Map
Bump Map
Normal Map
Clearcoat Normal Map
Displace Map
Rough. Map
Metal. Map
Specular Map
Env Map
Light Map
AO Map
Emissive Map
Gradient Map
Side
Front
Back
Double
Flat Shaded
Blending
No
Normal
Additive
Subtractive
Multiply
Custom
Opacity
Transparent
Alpha Test
Depth Test
Depth Write
Wireframe
Animations
Play
Stop
Script
New
Title
Editable
VR
RENDERER
Antialias
Shadows
Basic
PCF
PCF (Soft)
Physical lights
Tone mapping
None
Linear
Reinhard
Cineon
ACESFilmic
MATERIALS
Assign
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persistent
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